Task 1: Need to come up with, draw and render a themed chest and highlight it in the overall reward chain.
Task 2: Need to draw an event window with a sequential chain of rewards, in popup format, for the Aqua Match game (required materials are attached below).
Theme: Pirate Setting. The main characters of the game are in pirate costumes (center illustration in the appendix).
The window design should be synergistic with the setting, but should not be too much out of the general UI style. adacha: It is necessary to draw an event window with a sequential chain of rewards, in popup format, for the game Aqua Match (the necessary materials are attached below). It is also necessary to invent, draw and render a themed chest and highlight it in the overall reward chain.
The window design should be synergistic with the setting, but should not be too much out of the general UI style. adacha: It is necessary to draw an event window with a sequential chain of rewards, in popup format, for the game Aqua Match (the necessary materials are attached below). It is also necessary to invent, draw and render a themed chest and highlight it in the overall reward chain.
Estimated time: 8 hours
Ready-made materials (not made by me) provided for the work:
Task 1
Task 2
The first stage was to make the page framework. The second stage was to add color and make some elements of objects drawing. The next stage was a small test on 3 respondents, according to the results of which changes were made.
1. The X button moved to the upper right corner. The place is convenient for closing, but the pottern is not worked out and the respondents spent time searching for the button. It also increased the usable space for prizes.
2. The Claim button has been moved to the upper right corner. This way it is located faster and does not overlap part of the icon.
3. Instead of the ribbon in the header of the window, I dorisovaluya illustration and wrote there the title. It turned out more interesting.
1. The X button moved to the upper right corner. The place is convenient for closing, but the pottern is not worked out and the respondents spent time searching for the button. It also increased the usable space for prizes.
2. The Claim button has been moved to the upper right corner. This way it is located faster and does not overlap part of the icon.
3. Instead of the ribbon in the header of the window, I dorisovaluya illustration and wrote there the title. It turned out more interesting.
Final
Both task took a total of 8 hours to complete