HI! My name is Konstantin Patrin. I am a passionate, responsible and creative user interface designer with more than 25 years of experience working on game projects. I have skills in game interface design and UI concepts. I create visually appealing UI elements for mobile games. My communication skills help to interact with game designers, artists and art director. Have experience maintaining UI/UX documentation for internal knowledge base.
Work expirience
Senior UI/UX Artist
Vizor Games (Klondike Adventures) - full time
Mar. 2024 - to the present. Cyprus - remotely
Conceptualization, development, and event development. Development and maintenance of the project's art style. Offer development in collaboration with the monetization department. Development of pipelines and the use of AI for game interface development.
UI/UX Art Team Lead
Glera Games - full time
Apr. 2023 - Aug. 2023 г. - 4 months. Cyprus - remotely
Headed the UI team of the Road Trip project. Work planning and controlling fulfillment of tasks. Development of UX-mechanics and their implementation in interfaces. Shaping UI style and support in scaling the project.
UI Artist
Playrix (Perfect Heroes) - part-time employment
Apr. 2022 - Sept. 2023 г. - 1 г. 4 months. Kazakhstan - remotely
Developing events, conceptualizing interface styling 
Perfect Heroes
UI/UX Lead Artist
FunPlus - full time
Aug. 2019 г. - May 2022. - 2 г. 10 months. Moscow - Combined
Manage the interface development team for the game interface of Fairy Match Puzzle and Magic. Developing the architecture and rendering of the interface. Development of game events. Scheduling and control of tasks. Maintaining documentation. 
Relax Match and PaintFairy Match - Puzzle and Magic
UI Artist
Playrix (Homescapes) - full time
June 2018. - Aug. 2019 г. - 1 г. 3 months. Moscow - Office
Architecture development and interface rendering. Development and rendering game events. Support and scaling of style solutions in the interface.
Homescapes
UI/UX Artist, 2d Artist
Game Insight - full time
Feb. 2013 г. - June 2018. - 5 years 5 months. Moscow - Office
Architecting and rendering interfaces for games for the company's internal studios.
Running Shadow, Moana Island LifeThe Tribez & Castlez, The Tribez
Co-Founder, Art Director
Starting point - full time
Oct. 2003 г. - March 2006 - 2 г. 6 months. Moscow - office
Development of art style, architecture and interface of Timezero game. Creation of art team. Planning and control of tasks. Maintaining documentation.
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